Our Summer Camp Programs 2017 are conducted on a weekly basis. Students should feel free to take as many weeks of a given program as desired, as the instruction is tailored to each individual’s experience and skill level. Based on enrollment, students in each program are also placed in different sections based on their grade level.
All of our Summer programs have culminating events on the last day of each week. Parents, caregivers, and families are invited to attend these events
Chess with Grand Master
Chess remains one of our mainstay offerings, as this timeless game provides a range of benefits. Chess helps develop critical thinking skills; improve academic performance; and build sportsmanship, self-confidence, and discipline.
Each chess camp session includes a fun mix of formal instruction, practical exercises, and playing opportunities. Our chess camp will be lead by Grand Master Mackenzie Molner (View the Grand Master Bio - CLICK HERE). There will be separate sections for beginning, intermediate, and more-advanced players. Intermediate and advanced players will take their games to the next level by learning strategies, practicing tactics, and preparing for and participating in chess tournaments.
All weeks; entering Grades 1 and up in Fall 2017.Register For Summer Camp - CLICK HERE
Our Code Academy track is designed to expose students to both the study and use of computer science. Students variously can learn about programming, video gamemaking, app development, digital arts and 3D design as well as connect with other Minecrafters in our networked virtual world.
We provide computers for the students in these programs. We also encourage students to bring their own laptops so that we can load software that they can continue to use at home.
Programming with Scratch, Python, Java Processing or Minecraft Modding:
Students learn the basics of programming at their own pace as they are introduced to the programming languages Scratch and Python. MIT's Scratch, which is designed specifically for ease of use by children, employs click-and-drag colored command blocks to program simple animations and games. Python is a general purpose programming software that employs actual lines of code. Students use their new programming skills to develop an animation or game, create a graphic, or write a function that can solve a problem or answer a question.
Students can also opt for our new Java-based Processing offering. Java-based Processing is an open source programming language and environment used to create interactive graphics and animations. Processing is highly interactive, allowing the students to get immediate visual feedback from their programs. Students will learn from projects that cover the most important fundamentals of coding such as variables, functions, loops or conditionals.
Finally, students can also opt to follow our Minecraft Modding instruction to learn to develop modifications, or ‘mods,’ to the widely played online game Minecraft. These mods are not only fun to build and use but are an excellent learning tool as they are based on the programming language Java.
Each week there are separate sections for new and returning students with different exercises and projects. Scratch: Weeks 1, 4, 6; entering Grades 1 and up in Fall 2017; Java processing: Weeks 1, 4, 6; grades 4 and up in Fall 2017; Minecraft Modding: Weeks 1, 4, 6; grades 3 and up in Fall 2017; Python: Weeks 1, 4, 6; grades 4 and up in Fall 2017.
Students are introduced to the basics of game development while learning to use Kodu gamemaking software. This software uses a visual programming language designed to be accessible to children and made specifically for creating games. Kodu’s various capabilities enable students to develop and program a wide range of inventive and visually interesting games that are played in a 3-D world. Students draw on these capabilities to design and create their own single-player and multi-player games. Returning students can continue to build upon their existing games or embark on new projects.
Weeks 2, 5, 8; entering Grades 1 and up in Fall 2017.
Students progress from users to actual builders of their own fully functional apps. In our course, we use MIT App Inventor and other user-friendly software to introduce students to app development. MIT App Inventor employs a simple click-and-drag programming language that lets students develop and export various software projects as applications on different Android platforms. Because it uses a similar programming architecture, our App Development course is an excellent sequel or complement to our Scratch course.
Each week there are separate sections for new and returning students with different exercises and projects. Weeks 3, 7; entering Grades 2 and up in Fall 2017;
Minecraft Mania! and Advanced Minecraft:
Minecraft is a widely popular 3D video game that lets users explore, construct, create, and interact inside an open and changeable virtual world. Each week’s instruction introduces a new world or civilization, with different missions, quests, or challenges. These tasks encourage students to learn, to think strategically, and to work together to accomplish their goals. Students do not need a Minecraft account as we use a proprietary curriculum where kids access Minecraft using our accounts and explore and learn in our networked server.
The Advanced Minecraft option allows students to take the Minecraft game to the next level:
- Students will learn how to edit or build new maps
- Students will explore engineering with Redstone. Redstone is an analogy for electricity and electric circuits in Minecraft. Students will learn how adjacent pieces can be put together to form wires, how generators like buttons or levers can create current along wires resulting in actions such as opening a door or exploding a block. Logical gates will be introduced so students can combine and reverse multiple currents to create a logical circuit, for example, closing a door only when two buttons are pushed. Students will use those circuits to create more complex computer-like machines solving problems and using their imagination through play.
Each week there are separate sections for new and returning students with different exercises and projects.
Bloomfield Ave Location: all weeks; South Fullerton Location: Weeks 1, 2, 7, 8.
Minecraft Mania!: entering Grades 1 and up in Fall 2017.
Advanced Minecraft: entering Grades 3 and up in Fall 2017.
Students experience the fun of creating 3D designs using SketchUp or Tinkercad modeling software. SketchUp lets students push and pull surfaces to turn them into 3D forms. They then can stretch, copy, rotate, and paint these forms to create their own customized structures. These structures can range from buildings to various forms of transportation. With Tinkercad, students use basic shapes as building blocks to piece together and form all sort of designs.
Students also are exposed to 3D printing technology through use of our 3D printer.
Each week there are separate sections for new and returning students with different exercises and projects. Weeks 4, 6; entering Grades 2 and up in Fall 2017.Register For Summer Camp - CLICK HERE
Students will explore different digital arts techniques while using their creativity in a fun way:
- Using amazing brushes and symmetry, students will sketch and draw beautiful artworks
- Students will create short animations
- Students will learn to alter images to create surreal effects
Each week there are separate sections for new and returning students with different exercises and projects. Weeks 3, 5; entering Grades 2 and up in Fall 2017.
Our Maker Lab is for kids who love to tinker, design, build, and create. This summer we are conducting 3 different lab programs. The focus is on IT-related subjects, as each of the programs incorporates digital technologies (which are the future) into its various activities and projects.
Students are introduced to the fascinating field of interactive technologies using Arduino electronics kits. These kits enable students to connect computers, sensors, and output devices to create interactive objects that can sense and control things in the real world.
Sample interactive projects include a motion detector, automatic night light, thermostat, and talking clock. Week 2; entering Grades 4 and up in Fall 2017.Register For Summer Camp - CLICK HERE
WaterBotics, is an innovative underwater robotics program developed by Stevens Institute of Technology, that challenges students to design, build, program, test, and redesign underwater robots made of LEGO® components, motors, propellers, and other materials.
Students engage in the engineering design process to build and refine a remote-controlled underwater robot or remotely operated vehicle (ROV). Students engage in a series of missions, each of which builds on the previous one and increases in complexity. Each mission presents a simulated scenario that is based on an actual, real-life application of underwater robotics. The students show off their ROVs at a demonstration on Friday (last day of program). Week 4, 6: entering Grades 4 and up in Fall 2017.
Students are introduced to the basics of robotics while working hands-on with various Lego® robotic systems, including Mindstorms, Mindstorms NXT, and EV3; and VEX Robotics Systems. Students design and construct different robots and then use computers to teach them to move, react, and solve various challenges. Each week there are separate Beginner, Intermediate, and Advanced sections for new and returning students. Weeks 1, 3, 8;entering Grades 1 and up in Fall 2017.Register For Summer Camp - CLICK HERE
Solar Car Challenge:
Students team up to design, build and race solar-powered cars using hands-on STEM skills in a fun and engaging way. Students use the Engineering Design Process to design and build their cars while learning about solar energy, physics and mechanics. Some of the problems that the teams will work on will include:
How the shape of the car will affect the resistance the air will have on the vehicle , How will the size of the wheels will affect the speed or acceleration of the car? What materials will minimize friction of the car? Weeks 5, 7; entering Grades 4 and up in Fall 2017
The programs in our STEAM (STEM+Art/Design)/Engineering camp let students explore different engineering paths and STEAM concepts, practice the Engineering Design Process through engaging hands-on activities and have fun while working in teams, experience in an engaging way how art and design can be integral parts of STEM-related fields.
Civil Engineering: Designing and Building Bridges
Team of students will learn about different types of bridges and Civil Engineering through a realistic, hands-on problem solving experience. Using the Engineering Design Process and STEM skills, students will design a bridge on a software, then build it and test it. The bridge will have to meet load, safety and budget constraints. Weeks 1, 6; entering Grades 2 and up in Fall 2017.
Students will learn about engineering and understand how a machine works by taking it apart. Have you ever wondered what makes devices work or what is inside them? We will take apart simple items such as an alarm/clock, a flashlight, a fan, or a keyboard. We will then put the items back together or build a new machine. Each week there are separate sections for new and returning students with different exercises and projects. Weeks 3, 5; entering Grades 2 and up in Fall 2017.
Students will explore different engineering paths following the Engineering Design Process through hands-on activities and have fun while working in teams. Each challenge will spark the children interest and curiosity while teaching basics STEM principles. Students will design their projects, then use everyday items to build them, and finally will test them and evaluate if they need to tweak design or construction, going through an iterative design process. Some of the challenges students will work on will include: create your own light bulb, make magnetic slime, build a marble run with loops and spirals constraints, build a mechanical hand, simulate a volcanic eruption, design a contraption to protect a raw egg from a high fall. Weeks 2, 7; entering Grades 1 and up in Fall 2017.
Machines and Chain Reactions:
Students will learn about the six simple machines--how they multiply force without multiplying energy--and build some sample simple machines out of everyday items. Students will then learn about the different types of energy and energy transfer. Once they have mastered these concepts, students grouped by age will put all their knowledge together, and be challenged to build Rube Goldberg style machines. Rube Goldberg machines use a chain reaction to perform a specific task in many steps. Weeks 1, 7; entering Grades 1 and up in Fall 2017.
3, 2, 1…Blast Off! Students will shoot for the moon this Summer through hands-on activities to explore their interest in stars, planets and space travel. Students will study and build our solar system and planets, learn about the stars, build their own telescope and finally build a rocket. Weeks 3, 4; entering Grades 1 and up in Fall 2017.
Electricity & Inventions:
Students learn the basics of electronics while conducting hands-on experiments with different educational kits: Snap circuits, Makey Makey, littleBits. These kits employ snap-together parts and base boards that let kids build such exciting and challenging projects as AM radios, alarms, musical instruments, remote-controlled cars and more. Each week there are separate sections for new and returning students with different exercises and projects. Weeks 5, 7; entering Grades 1 and up in Fall 2017.
TeamUp Solving Fun
Through fun and challenging team games and activities, students will develop their leadership, creativity, communication and problem solving skills. Some games will require children to take turns leading the group, while others will require the group to agree on a strategy to win the challenge. Weeks 2, 4, 6, 8; entering Grades 1 and up in Fall 2017.